Tagging Meshes

Tagging meshes so they can be varied in product variants

When you tag a mesh with a name, you make it available to have its material or visibility changed by Variant. 

For example, if you had a chair with a footstool tagged STOOL,  when requesting the 3D file you can set the STOOL mesh's material to LEATHER or even make the stool invisible. 

Warning: Take care to tag the mesh name itself, and not it’s parent object/node/transform.

In some editors, meshes and objects are separate (screenshot from Blender)
In some editors, meshes and objects are separate (screenshot from Blender)

You can tag many meshes with the same tag. This is useful in cases where one setting (e.g. ‘body colour’) will change multiple sub-meshes.