Tagging meshes so they can be varied in product variants
When you tag a mesh with a name, you make it available to have its material or visibility changed by Variant.
For example, if you had a chair with a footstool tagged STOOL, when requesting the 3D file you can set the STOOL mesh's material to LEATHER or even make the stool invisible.
Warning: Take care to tag the mesh name itself, and not it’s parent object/node/transform.
You can tag many meshes with the same tag. This is useful in cases where one setting (e.g. ‘body colour’) will change multiple sub-meshes.